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Hexes are additional challenges that make the game slightly more challenging, there are 5 total you can equip, and you can equip any number you want, they are entirely optional. Challenges relevant to secrets will not lose progress if you quit, even if it is uncompleted. The head on your HUD, between your two weapon slots, will start to glow when you are close to the entrance of a secret location. Most of the levels also have ‘secrets’ which are hidden areas with chests. However, if you have an uncompleted challenge with any progress, you will lose all the progress. If you fully complete an objective, and then leave the level, you will not lose that challenge. Each level has 5 challenges to complete, and after you complete all of them, your prize is 5 more elite challenges on every level. There is a total of 41 levels in the base game, 16 in the Motorhead DLC, and 5 in the Fractured Worlds DLC. Playing on Hardcore is not any harder than the regular game, but keeping the Hardcore status is very difficult, especially on Hard difficulty. This character will not share a stash with your other characters. There is also a ‘difficulty’ called Hardcore, which is nothing more than a designation that your character has not died. However, you cannot go back to Hard once this is done. If you start a campaign on Hard and decide you don’t like it, you can switch to Normal. Hard mode is where you have all 5 hexes permanently equipped and is incredibly difficult at first (until you reach about level 7). You can freely switch between Normal and Casual mode, the difference being you cannot equip hexes while you are on Casual (hexes described below). There are three difficulties you can play on. Tips on playing are located at the very bottom, I suggest you at least look at those. This page will be dedicated to explaining different aspects of the game, you can skip this page if you want, but all this information can be incredibly useful. Remember, you don't actually need to collect all of these, just 25 of them.This game is not ‘hard’ per se, but it does take an immense amount of time due to some achievements being completed by random drops. damage by X for each equipped Destiny Card Wildcard - Increases damage by X for each equipped Destiny Card, increases crit. The Vampire - Adds life steal with weapons The Swashbuckler - +33% attack speed after killing an enemy with "Flurry Attack", this effect does not stack but the duration is refreshed if you activate the effect again while its already active, stuns enemies hit by "Coup de Grace" for 2 sec. The Sun - Explosion on overkill, X damage, 20 sec. The Slayer - Gain X% max HP on kill, 15 sec. Soul Shards, "Shockwave" deals 10% base damage/Soul Shard spent, Scythe special attacks will refund 33% of all Soul Shards spent The Moon - Frost explosion on crit., decreases enemy movement speed by 33%, X damage, 15 sec. The Guardian - X% chance to deal X damage after being hit by a melee attacker The Executioner - +X damage against enemies below 50% HP damage for 1 second after hitting an enemy with "Bouncing Betty", this effect's duration is stackable, enemies hit by "Explosive Jump" take 100% more damage for 5 sec. after critically striking with "Sword Slash" or "Dash Attack", this effect does not stack but the duration is refreshed if you activate the effect again while its already active

damage, regenerate 4% max.HP/sec for 10 sec. The Bishop - Gain X% max HP on crit., 5 sec. The Alchemist - Lowers cooldown of consumables HP damage in one hit, you reflect 33% of incoming melee damage back to the attacker for X sec., 30 sec. Justice - After taking more than 10% max. Greed - Increases gold dropped by monsters There are 28 different cards in the game, which are: Destiny Cards are fairly common and can be found via monster drops, treasure chests and gift boxes, and can also be purchased via a merchant.
